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When you are programming a game, or an animation, it is often important to understand the different properties of springs. One property that many people don’t know about is that the spring constant can be negative. There are several methods for determining what type of spring constant your object has. We will go into detail on these methods in this article! It is possible for the spring constant to be negative, but it will not have the same effect as a positive one.

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The equation to find out if your object has a negative or positive spring constant is: k = m × w0 / (m + k) ^n This formula tells you that when n = -*-/-*, then k = (-)*(-). It helps us figure out which type of springs we should use in certain situations. A popular situation where this comes up frequently is calculating gravity on an object with two different masses connected by a stiff elastic string. If you want to know more about how these equations work and what they mean, click here.


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